Lines Matching full:just
80 * so we just keep it around until garbage collection time. While the block
88 * space it just allocates a new block from the block pool. This allocator is
92 * those cases we just allocate a slightly bigger object and put the extra
97 * surface state base or dynamic state base), and for that we can just get a
154 /* Just make it 2GB up-front. The Linux kernel won't actually back it
206 /* Just leak the old map until we destroy the pool. We can't munmap it
396 /* Just make it 2GB up-front. The Linux kernel won't actually back it
489 * usually just leads to rendering corruptions, but shaders that are all
495 * more work than just not setting a flag. So, we explicitly DO NOT set
526 /* Just leak the old map until we destroy the pool. We can't munmap it
904 * Instead, we just grab whole (potentially large) blocks.
1017 /* Just as before, return larger divisor aligned blocks from the end of the
1479 * to the maximum (1 page under 4GB). This allows us to just place the
1481 * and just set the scratch base pointer in 3DSTATE_*S using a relocation.
1791 /* If we just got this gem_handle from anv_bo_init_new then we know no one
1969 * be an application error. Just fail out in that case.
1982 * do about it if we're pinning so we just throw an error and hope no
2161 /* Memset the BO just in case. The refcount being zero should be enough to
2162 * prevent someone from assuming the data is valid but it's safer to just
2163 * stomp to zero just in case. We explicitly do this *before* we actually