Lines Matching refs:destroy
245 void (*destroy)(struct window*);
390 window->base.destroy = destroy_shader_window;
453 window->base.destroy = destroy_urb_window;
525 window->base.destroy = destroy_edit_window;
626 window->base.destroy = destroy_window_noop;
813 window->base.destroy = destroy_batch_window;
876 window->destroy = destroy_window_noop;
960 window->destroy = destroy_window_noop;
1058 window->destroy = NULL;
1068 /* Start by disposing closed windows, we don't want to destroy windows that
1069 * have already been scheduled to be painted. So destroy always happens on
1084 if (window->destroy)
1085 window->destroy(window);