Lines Matching refs:depth
210 * anything which might have been used for depth/stencil, empirical
215 * of enabling Gfx12 depth/stencil lossless compression.
217 * 2. The only new difference between depth/stencil and color images on
316 * depth of the base MIP level.
318 s.Depth = info->surf->logical_level0_px.depth - 1;
582 * depth/stencil or not and since multisampled depth buffers use
584 * compression, this means that we can't even specify MSAA depth CCS
938 .SurfaceArray = info->size.depth > 1,
967 .Depth = info->size.depth - 1,
968 .RenderTargetViewExtent = info->size.depth - 1,