Lines Matching refs:result
866 * from the LSB side. Subtract the result from 31 to convert the MSB count
1313 /* If the result of the initial remainder operation is non-zero and the
1471 /* Produce a 32-bit boolean result from the DF comparison by selecting
1473 * so we can then move from there to the result using align16 again
1478 dst_reg result = dst_reg(this, glsl_type::bvec4_type);
1479 emit(VEC4_OPCODE_PICK_LOW_32BIT, result, src_reg(temp));
1480 emit(MOV(dst, src_reg(result)));
1563 * modifiers don't affect the result of the testing against 0.0.
1613 dst_reg result = dst_reg(this, glsl_type::dvec4_type);
1616 emit(VEC4_OPCODE_SET_LOW_32BIT, result, src_reg(tmp));
1618 emit(VEC4_OPCODE_SET_HIGH_32BIT, result, src_reg(tmp));
1619 emit(MOV(dst, src_reg(result)));
1699 * (0xFFFFFFFF), then subtract the result from 31 to convert the MSB
1790 * Since we want to compare against 0, this won't alter the result.
1793 * - We need to produce a DF result.
1813 /* Now convert the result from float to double */
1913 /* If we need to do a boolean resolve, replace the result with -(x & 1)