Lines Matching refs:inst
914 fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
916 inst->mlen = 2 + length;
917 inst->offset = urb_global_offset;
918 assert(inst->offset < 2048);
942 fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
944 inst->mlen = 2 + length;
945 inst->offset = urb_global_offset;
946 assert(inst->offset < 2048);
1008 fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
1010 inst->mlen = 3 + length;
1011 inst->offset = 0;
1046 fs_inst *inst = ubld8.emit(SHADER_OPCODE_URB_READ_LOGICAL, data,
1048 inst->mlen = 1;
1049 inst->offset = urb_global_offset;
1050 assert(inst->offset < 2048);
1051 inst->size_written = num_regs * REG_SIZE;
1108 fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_READ_LOGICAL,
1110 inst->mlen = 2;
1111 inst->offset = 0;
1112 inst->size_written = 4 * REG_SIZE;