Lines Matching refs:NIR_PASS
110 NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
124 NIR_PASS(_, nir, nir_lower_vars_to_explicit_types,
126 NIR_PASS(_, nir, nir_lower_explicit_io,
191 NIR_PASS(adjusted, shader, brw_nir_adjust_task_payload_offsets);
193 NIR_PASS(_, shader, nir_opt_constant_folding);
235 NIR_PASS(_, shader, brw_nir_lower_load_uniforms);
236 NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
305 NIR_PASS(progress, nir, nir_lower_vars_to_explicit_types,
321 NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_task_payload,
531 NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
744 NIR_PASS(_, shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map);
746 NIR_PASS(_, shader, nir_opt_constant_folding);
747 NIR_PASS(_, shader, brw_nir_lower_load_uniforms);
749 NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);