Lines Matching refs:srcs
907 fs_reg srcs[URB_LOGICAL_NUM_SRCS];
908 srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
909 srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(first_mask << 16);
910 srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
912 bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
915 reg_undef, srcs, ARRAY_SIZE(srcs));
935 fs_reg srcs[URB_LOGICAL_NUM_SRCS];
936 srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
937 srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(second_mask << 16);
938 srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
940 bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
943 reg_undef, srcs, ARRAY_SIZE(srcs));
1000 fs_reg srcs[URB_LOGICAL_NUM_SRCS];
1001 srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
1002 srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
1003 srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask;
1004 srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
1006 bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
1009 reg_undef, srcs, ARRAY_SIZE(srcs));
1043 fs_reg srcs[URB_LOGICAL_NUM_SRCS];
1044 srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
1047 srcs, ARRAY_SIZE(srcs));
1102 fs_reg srcs[URB_LOGICAL_NUM_SRCS];
1103 srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
1104 srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
1109 data, srcs, ARRAY_SIZE(srcs));