Lines Matching defs:slot
1156 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
1162 * in a vertex shader), each register corresponds to a single VUE slot, since
1179 * This means that we have to use a fixed slot layout, based on the output's
1185 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
1186 * not stored in a slot (because they are not written, or because
1193 * Map from VUE slot to gl_varying_slot value. For slots that do not
1223 * Convert a VUE slot number into a byte offset within the VUE.
1225 static inline unsigned brw_vue_slot_to_offset(unsigned slot)
1227 return 16*slot;
2008 * Computes the first varying slot in the URB produced by the previous stage