Lines Matching defs:offset
455 * up polygon offset and flatshading at this point:
601 uint32_t offset[2];
740 /** The offset in the shader to the relocated value
742 * For MOV_IMM relocs, this is an offset to the MOV instruction. This
745 uint32_t offset;
1139 * We always program SF to start reading at an offset of 1 (2 varying slots)
1223 * Convert a VUE slot number into a byte offset within the VUE.
1231 * Convert a vertex output (brw_varying_slot) into a byte offset within the
2014 * - Each URB offset contains two varying slots and we can only skip a
2015 * full offset if both slots are unused, so the value we return here is always