Lines Matching defs:inputs
324 * our SF thread requires exact matching between VS outputs and FS inputs,
371 /** A bitfield of per-vertex inputs read. */
374 /** A bitfield of per-patch inputs read. */
925 * Mask of which FS inputs are marked flat by the shader source. This is
931 * The FS inputs
933 uint64_t inputs;
1147 * Bitmask indicating which fragment shader inputs represent varyings (and
1208 * shader outputs and tessellation evaluation shader inputs.
1214 * shader outputs and tessellation evaluation shader inputs.
2010 * the previous stage's vue map against the inputs read in the next stage.