Lines Matching defs:grab_sz
2115 float grab_sz = style.GrabMinSize;
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2119 grab_sz = ImMin(grab_sz, slider_sz);
2120 const float slider_usable_sz = slider_sz - grab_sz;
2121 const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz*0.5f;
2122 const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz*0.5f;
2259 *out_grab_bb = ImRect(grab_pos - grab_sz*0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz*0.5f, bb.Max.y - grab_padding);
2261 *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f);