Lines Matching defs:delta
2163 float delta = (axis == ImGuiAxis_X) ? delta2.x : -delta2.y;
2168 else if (delta != 0.0f)
2174 delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds
2176 delta /= 10.0f;
2181 delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps
2183 delta /= 100.0f;
2186 delta *= 10.0f;
2188 if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits
2191 clicked_t = ImSaturate(clicked_t + delta);