Lines Matching defs:active
498 // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
965 bool ImGui::RadioButton(const char* label, bool active)
996 if (active)
1009 LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
1399 // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited.
1728 // This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls)
2615 // Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
2635 // First frame we started displaying the InputText widget, we expect it to take the active id.
3126 // - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect.
3204 // NB: we are only allowed to access 'edit_state' if we are the active widget.
3292 // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
3486 // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
3488 // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
3602 // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
4026 // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
6032 // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
6075 // Layout all active tabs
6094 // If we have lost the selected tab, select the next most recently active one