Lines Matching defs:true

294     ImGuiButtonFlags_PressedOnClickRelease  = 1 << 1,   // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
295 ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
296 ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
297 ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
353 ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
939 FontAtlasOwnedByContext = shared_font_atlas ? false : true;
988 NavDisableHighlight = true;
1150 bool Active; // Set to true on Begin(), unless Collapsed
1152 bool WriteAccessed; // Set to true when any widget access the current window
1319 inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
1379 IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
1393 IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
1412 inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
1441 IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
1445 IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
1476 IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging