Lines Matching defs:NavId

426     ImGuiNavHighlightFlags_AlwaysDraw   = 1 << 2,       // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
445 ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
696 float DistBox; // Best candidate box distance to current NavId
697 float DistCenter; // Best candidate center distance to current NavId
821 ImGuiID NavId; // Focused item for navigation
822 ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
823 ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0
824 ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0
825 ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0
840 int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
850 bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
976 NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
1198 ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
1364 inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }