Lines Matching refs:collapsed
2398 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
2855 // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
4864 // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
5078 // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
5430 // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
5463 // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
5469 // Completely hide along with parent or if parent is collapsed
6126 void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
6134 window->Collapsed = collapsed;
6137 void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
6139 SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
6154 void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
6157 SetWindowCollapsed(window, collapsed, cond);
6211 void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
6215 g.NextWindowData.CollapsedVal = collapsed;