Lines Matching defs:title

109  - Double-click on title bar to collapse window.
462 - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
464 If your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
471 If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color.
704 you to animate labels. For example you may want to include varying information in a window title bar,
711 Begin(buf); // Variable title, ID = hash of "MyGame"
1086 WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
2854 // Special handling for the dummy item after Begin() which represent the title bar or tab.
4340 char title[256];
4342 ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s_%08X", parent_window->Name, name, id);
4344 ImFormatString(title, IM_ARRAYSIZE(title), "%s/%08X", parent_window->Name, id);
4349 bool ret = Begin(title, NULL, flags);
4992 // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere.
5041 // Collapse window by double-clicking on title bar
5042 // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
5045 // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
5219 // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
5445 // This is useful to allow creating context menus on title bar only, etc.
5463 // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
6207 g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
6415 window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY