Lines Matching defs:column
461 - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
7179 // For example, this ensure that items in one column are not reached when moving vertically from items in another column.
8212 // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
8216 IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
8329 // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
8343 // Set state for first column
8364 ImGuiColumnData column;
8365 column.OffsetNorm = n / (float)columns_count;
8366 columns->Columns.push_back(column);
8373 ImGuiColumnData* column = &columns->Columns[n];
8376 column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
8377 column->ClipRect.ClipWith(window->ClipRect);
8428 // Draw column (we clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.)
8434 // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.