Lines Matching defs:atlas
224 // Build and load the texture atlas into a texture
292 // The vast majority of draw calls will use the imgui texture atlas, which value you have set yourself during initialization.
409 - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance.
411 - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
775 A: Use the font atlas to load the TTF/OTF file you want:
796 A: Use the font atlas to pack them into a single texture:
3563 // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
3842 // Unlock font atlas
5679 ImFontAtlas* atlas = g.Font->ContainerAtlas;
5680 g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;