Lines Matching defs:render
75 /* Specifies the location of render target writes. */
83 /* Resource type allocated for render target. */
108 /* Number of render targets present. */
111 /* Array of MRT resources allocated for each render target. The number of
135 /* How the surface should be resolved at the end of a render. Only valid if
147 /* Number of pixel output registers to allocate for this render. */
150 /* Number of tile buffers to allocate for this render. */
153 /* Number of subpasses in this render. */
160 * z-only) in this render
165 * render.
169 /* Operation on the on-chip depth at the start of the render.
175 /* Operation on the on-chip stencil at the start of the render. */
181 /* Count of operations on on-chip color storage at the start of the render.
185 /* How to initialize render targets at the start of the render. */
198 uint32_t render;
206 /* Description of each render. */
211 * that render where the subpass is scheduled.