Lines Matching defs:height
771 surface_params.height = iview->vk.extent.height;
818 MIN2(framebuffer->height,
819 render_area->offset.y + render_area->extent.height) -
991 job->depth_height = iview->vk.extent.height;
995 u_minify(image->physical_extent.height, iview->vk.base_mip_level);
1816 if (pViewport->width <= 4096 && pViewport->height <= 4096) {
1818 guardband_height = pViewport->height / 4.0f;
1831 guardband_height = pViewport->height / 4.0f;
1842 guardband_height = pViewport->height / 4.0f;
1854 max_vertex_y = pViewport->y + pViewport->height + guardband_height;
2182 framebuffer->height,
2222 uint32_t height;
2261 height = iview->vk.extent.height;
2272 info->render_area.extent.height == height && framebuffer->layers == 1) {
2478 state->dynamic.scissor_accum_bounds.extent.height = 0;
3530 .y1 = scissor->offset.y + scissor->extent.height
3538 if (scissor->extent.width == 0 || scissor->extent.height == 0) {
3549 /* We flip the y0 and y1 when height is negative. */
3550 viewport_rect.y0 = (int32_t)viewport->y + MIN2(0, (int32_t)viewport->height);
3551 viewport_rect.y1 = (int32_t)viewport->y + MAX2(0, (int32_t)viewport->height);
3570 rect_out->extent.height = (uint32_t)(viewport_rect.y1 - viewport_rect.y0);
3604 uint32_t height;
3625 height = overlap_rect.extent.height;
3633 word1.scw1_ymax = y + height;
3658 if ((y + height) != 0U)
3659 bottom = DIV_ROUND_UP(y + height, region_clip_align_size) - 1;
3857 uint32_t y_scale = fui(viewport->height * 0.5f);
3860 uint32_t y_center = fui(viewport->y + viewport->height * 0.5f);