Lines Matching refs:entry
102 renderer = item.entry(view, options);
140 BEntry entry(&directory, fABISubDirectory);
141 if (entry.IsDirectory()) {
142 status = directory.SetTo(&entry);
157 BEntry entry;
159 entry.SetTo(&ref, true);
160 if (entry.InitCheck() == B_OK && !entry.IsFile())
177 GLRendererRoster::AddRenderer(InstantiateRenderer entry,
181 item.entry = entry;
200 BEntry entry(&ref, true);
202 status_t status = entry.GetNodeRef(&nodeRef);