Lines Matching refs:state

149  * Get the selected attribute from the client state.
158 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
159 const GLint tex_unit = __glXGetActiveTextureUnit(state);
170 retval = __glXGetArrayEnable(state, cap, 0, data);
174 retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data);
177 retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data);
180 retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
184 retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data);
187 retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data);
190 retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data);
193 retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data);
196 retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
199 retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data);
203 retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data);
206 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data);
209 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data);
212 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data);
215 retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data);
218 retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
221 retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data);
226 __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
230 __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
234 __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
238 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
249 *data = (GLintptr) state->storePack.rowLength;
252 *data = (GLintptr) state->storePack.imageHeight;
255 *data = (GLintptr) state->storePack.skipRows;
258 *data = (GLintptr) state->storePack.skipPixels;
261 *data = (GLintptr) state->storePack.skipImages;
264 *data = (GLintptr) state->storePack.alignment;
267 *data = (GLintptr) state->storePack.swapEndian;
270 *data = (GLintptr) state->storePack.lsbFirst;
273 *data = (GLintptr) state->storeUnpack.rowLength;
276 *data = (GLintptr) state->storeUnpack.imageHeight;
279 *data = (GLintptr) state->storeUnpack.skipRows;
282 *data = (GLintptr) state->storeUnpack.skipPixels;
285 *data = (GLintptr) state->storeUnpack.skipImages;
288 *data = (GLintptr) state->storeUnpack.alignment;
291 *data = (GLintptr) state->storeUnpack.swapEndian;
294 *data = (GLintptr) state->storeUnpack.lsbFirst;
758 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
774 retval = __glXGetArrayEnable(state, cap, 0, &enable);
779 retval = __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY,
780 __glXGetActiveTextureUnit(state), &enable);
799 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
811 __glXGetArrayPointer(state, pname - GL_VERTEX_ARRAY_POINTER
815 __glXGetArrayPointer(state, GL_TEXTURE_COORD_ARRAY,
816 __glXGetActiveTextureUnit(state), params);
820 __glXGetArrayPointer(state, pname - GL_FOG_COORD_ARRAY_POINTER