Lines Matching refs:retval
128 GLuint retval = GL_NO_ERROR;
133 retval = gc->error;
135 return retval;
141 retval = reply.error;
144 return retval;
157 GLboolean retval = GL_TRUE;
170 retval = __glXGetArrayEnable(state, cap, 0, data);
174 retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data);
177 retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data);
180 retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
184 retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data);
187 retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data);
190 retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data);
193 retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data);
196 retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
199 retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data);
203 retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data);
206 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data);
209 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data);
212 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data);
215 retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data);
218 retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
221 retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data);
225 retval =
229 retval =
233 retval =
237 retval =
243 retval = GL_TRUE;
307 retval = GL_FALSE;
312 return retval;
576 GLint retval = 0;
586 __GLX_SINGLE_GET_RETVAL(retval, GLint);
609 return retval;
760 GLboolean retval = 0;
774 retval = __glXGetArrayEnable(state, cap, 0, &enable);
775 assert(retval);
779 retval = __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY,
781 assert(retval);
790 __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
792 return retval;
848 GLboolean retval = (GLboolean) 0;
861 retval = reply->ret_val;
864 return retval;
889 GLboolean retval = (GLboolean) 0;
901 retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
906 retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
911 return retval;