Lines Matching refs:data

155 get_client_data(struct glx_context * gc, GLenum cap, GLintptr * data)
170 retval = __glXGetArrayEnable(state, cap, 0, data);
174 retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data);
177 retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data);
180 retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
184 retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data);
187 retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data);
190 retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data);
193 retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data);
196 retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
199 retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data);
203 retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data);
206 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data);
209 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data);
212 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data);
215 retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data);
218 retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
221 retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data);
226 __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
230 __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
234 __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
238 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
244 *data = ~0UL;
249 *data = (GLintptr) state->storePack.rowLength;
252 *data = (GLintptr) state->storePack.imageHeight;
255 *data = (GLintptr) state->storePack.skipRows;
258 *data = (GLintptr) state->storePack.skipPixels;
261 *data = (GLintptr) state->storePack.skipImages;
264 *data = (GLintptr) state->storePack.alignment;
267 *data = (GLintptr) state->storePack.swapEndian;
270 *data = (GLintptr) state->storePack.lsbFirst;
273 *data = (GLintptr) state->storeUnpack.rowLength;
276 *data = (GLintptr) state->storeUnpack.imageHeight;
279 *data = (GLintptr) state->storeUnpack.skipRows;
282 *data = (GLintptr) state->storeUnpack.skipPixels;
285 *data = (GLintptr) state->storeUnpack.skipImages;
288 *data = (GLintptr) state->storeUnpack.alignment;
291 *data = (GLintptr) state->storeUnpack.swapEndian;
294 *data = (GLintptr) state->storeUnpack.lsbFirst;
297 *data = (GLintptr) (gc->attributes.stackPointer - gc->attributes.stack);
300 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH;
303 *data = (GLintptr) (tex_unit + GL_TEXTURE0);
337 GLintptr data;
345 if (get_client_data(gc, val, &data)) {
346 *b = (GLboolean) data;
388 GLintptr data;
396 if (get_client_data(gc, val, &data)) {
397 *d = (GLdouble) data;
439 GLintptr data;
447 if (get_client_data(gc, val, &data)) {
448 *f = (GLfloat) data;
490 GLintptr data;
498 if (get_client_data(gc, val, &data)) {
499 *i = (GLint) data;
535 /* And finally flush the X protocol data */
592 ** other data.
596 /* Read the feedback or selection data */
684 /* Throw data on the floor */