Lines Matching refs:mode

45  * \param mode         GL context mode whose data is to be returned.
46 * \param attribute Attribute of \c mode that is to be returned.
47 * \param value_return Location to store the data member of \c mode.
48 * \return If \c attribute is a valid attribute of \c mode, zero is
52 glx_config_get(struct glx_config * mode, int attribute, int *value_return)
59 *value_return = mode->rgbBits;
62 *value_return = !(mode->renderType & GLX_COLOR_INDEX_BIT);
65 *value_return = mode->redBits;
68 *value_return = mode->greenBits;
71 *value_return = mode->blueBits;
74 *value_return = mode->alphaBits;
77 *value_return = mode->doubleBufferMode;
80 *value_return = mode->stereoMode;
83 *value_return = mode->numAuxBuffers;
86 *value_return = mode->depthBits;
89 *value_return = mode->stencilBits;
92 *value_return = mode->accumRedBits;
95 *value_return = mode->accumGreenBits;
98 *value_return = mode->accumBlueBits;
101 *value_return = mode->accumAlphaBits;
104 *value_return = mode->level;
108 *value_return = mode->transparentPixel;
112 *value_return = mode->transparentRed;
115 *value_return = mode->transparentGreen;
118 *value_return = mode->transparentBlue;
121 *value_return = mode->transparentAlpha;
124 *value_return = mode->transparentIndex;
127 *value_return = mode->visualType;
130 *value_return = mode->visualRating;
133 *value_return = mode->visualID;
136 *value_return = mode->drawableType;
139 *value_return = mode->renderType;
142 *value_return = mode->xRenderable;
145 *value_return = mode->fbconfigID;
154 *value_return = mode->maxPbufferPixels;
158 *value_return = mode->optimalPbufferWidth;
161 *value_return = mode->optimalPbufferHeight;
164 *value_return = mode->swapMethod;
168 *value_return = mode->sampleBuffers;
171 *value_return = mode->samples;
174 *value_return = mode->bindToTextureRgb;
177 *value_return = mode->bindToTextureRgba;
180 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
184 *value_return = mode->bindToTextureTargets;
187 *value_return = mode->yInverted;
190 *value_return = mode->sRGBCapable;
193 *value_return = mode->floatComponentsNV;
275 * Find a context mode matching a Visual ID.
277 * \param modes List list of context-mode structures to be searched.
279 * \returns A pointer to a context-mode in \c modes if \c vid was found in