Lines Matching defs:data
602 * Transfer object. For data transfer to/from a resource.
621 * A vertex buffer. Typically, all the vertex data/attributes for
629 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
645 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
646 unsigned buffer_size; /**< how much data can be read in shader */
656 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
657 unsigned buffer_size; /**< how much data can be read in shader */
687 unsigned buffer_offset; /**< offset where data should be written, in bytes */
688 unsigned buffer_size; /**< how much data is allowed to be written */
719 /** Instance data rate divisor. 0 means this is per-vertex data,
720 * n means per-instance data used for n consecutive instances (n > 0).
1024 * \param data user-supplied data pointer
1027 void (*reset)(void *data, enum pipe_reset_status status);
1029 void *data;