Lines Matching refs:vertex
133 /* vertex elements state */
146 float *vertex = r->buffer + r->buffer_size;
148 vertex[0] = x;
149 vertex[1] = y;
150 vertex[2] = 0.f; /*z */
151 vertex[3] = 1.f; /*w */
159 float *vertex = r->buffer + r->buffer_size;
161 vertex[0] = x;
162 vertex[1] = y;
163 vertex[2] = 0.f; /*z */
164 vertex[3] = 1.f; /*w */
166 vertex[4] = s; /*s */
167 vertex[5] = t; /*t */
168 vertex[6] = 0.f; /*r */
169 vertex[7] = 1.f; /*q */
178 float *vertex = r->buffer + r->buffer_size;
180 vertex[0] = x;
181 vertex[1] = y;
182 vertex[2] = 0.f; /*z */
183 vertex[3] = 1.f; /*w */
185 vertex[4] = s0; /*s */
186 vertex[5] = t0; /*t */
187 vertex[6] = 0.f; /*r */
188 vertex[7] = 1.f; /*q */
190 vertex[8] = s1; /*s */
191 vertex[9] = t1; /*t */
192 vertex[10] = 0.f; /*r */
193 vertex[11] = 1.f; /*q */
240 /* 1st vertex */
242 /* 2nd vertex */
244 /* 3rd vertex */
246 /* 4th vertex */
266 /* 1st vertex */
269 /* 2nd vertex */
272 /* 3rd vertex */
275 /* 4th vertex */
305 /* 1st vertex */
307 /* 2nd vertex */
309 /* 3rd vertex */
311 /* 4th vertex */
315 /* Set up framebuffer, viewport and vertex shader constant buffer
483 /* XXX: could put the texcoord scaling calculation into the vertex
560 /* 1st vertex */
562 /* 2nd vertex */
564 /* 3rd vertex */
566 /* 4th vertex */