Lines Matching refs:back
164 * For MSAA, we just need to make sure that the back buffer also
212 * then got swapped and now we have to make a new back buffer.
278 /* When a fake front buffer is needed for drawing, we use the back buffer
285 * A new texture is created to store the back buffer content.
296 /* TODO Only blit if there is something currently drawn on the back buffer */
302 /* Copying front texture content to fake front texture (back texture) */
372 /* Resolve the MSAA back buffer. */
549 unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
555 stwfb->textures[front] = stwfb->textures[back];
556 stwfb->textures[back] = ptex;
560 stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
561 stwfb->msaa_textures[back] = ptex;
570 back = 1 << back;
573 mask = stwfb->texture_mask & ~(front | back);
575 mask |= back;
576 if (stwfb->texture_mask & back)