Lines Matching refs:num_lights
332 unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
337 if (dst->ff.num_lights < num_lights) {
339 dst->ff.num_lights * sizeof(D3DLIGHT9),
340 num_lights * sizeof(D3DLIGHT9));
341 memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
346 for (i = dst->ff.num_lights; i < num_lights; ++i)
349 dst->ff.num_lights = num_lights;
355 if (src->ff.num_lights < num_lights) {
357 src->ff.num_lights * sizeof(D3DLIGHT9),
358 num_lights * sizeof(D3DLIGHT9));
359 memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
360 for (i = src->ff.num_lights; i < num_lights; ++i)
362 src->ff.num_lights = num_lights;
365 * have num_lights lights. */
366 for (i = 0; i < num_lights; ++i)
497 if (dst->ff.num_lights < src->ff.num_lights) {
499 dst->ff.num_lights * sizeof(D3DLIGHT9),
500 src->ff.num_lights * sizeof(D3DLIGHT9));
501 dst->ff.num_lights = src->ff.num_lights;
504 src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));