Lines Matching defs:behaviour
185 struct nine_state_behaviour behaviour = render_state_limits_table[State];
187 switch (behaviour.state_value_behaviour) {
191 if (Value < behaviour.u.clamp.min)
192 Value = behaviour.u.clamp.min;
193 else if (Value > behaviour.u.clamp.max)
194 Value = behaviour.u.clamp.max;
200 Value = Value & behaviour.u.mask;
203 if (Value < behaviour.u.range_def_val.min || Value > behaviour.u.range_def_val.max)
204 Value = behaviour.u.range_def_val.default_val;