Lines Matching refs:caps

418         if (caps->m & p##_##n) \
425 nine_dump_D3DCAPS9(unsigned ch, const D3DCAPS9 *caps)
432 DBG_FLAG(ch, "D3DCAPS9(%p): (out of memory)\n", caps);
436 C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType));
438 C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal);
439 if (caps->Caps & 0x20000)
441 if (caps->Caps & ~0x20000)
442 C2S(" %x", caps->Caps & ~0x20000);
679 C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth);
680 C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight);
681 C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent);
682 C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat);
683 C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio);
684 C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy);
685 C2S("\nMaxVertexW: %f", caps->MaxVertexW);
688 caps->GuardBandLeft, caps->GuardBandTop,
689 caps->GuardBandRight, caps->GuardBandBottom);
691 C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust);
714 C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages);
715 C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages);
727 C2S("\nMaxActiveLights: %u", caps->MaxActiveLights);
728 C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes);
729 C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices);
730 C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex);
731 C2S("\nMaxPointSize: %f", caps->MaxPointSize);
732 C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount);
733 C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex);
734 C2S("\nMaxStreams: %u", caps->MaxStreams);
735 C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride);
737 C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion);
738 C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst);
739 C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion);
740 C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue);
742 DBG_FLAG(ch, "D3DCAPS9(%p) part 1:\n%s\n", caps, s);
754 C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal);
755 C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup);
756 C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup);
770 C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs);
778 C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
779 C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth);
780 C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps);
781 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth);
783 C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
784 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth);
785 C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps);
786 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth);
787 C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots);
804 C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted);
805 C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted);
806 C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots);
807 C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots);
809 DBG_FLAG(ch, "D3DCAPS9(%p) part 2:\n%s\n", caps, s);