Lines Matching defs:C2S
61 #define C2S(n,s) \
69 C2S(AUTOGENMIPMAP, "MIPGEN");
70 C2S(WRITEONLY, "WO");
71 C2S(DYNAMIC, "DYNAMIC");
72 C2S(DEPTHSTENCIL, "DS");
73 C2S(RENDERTARGET, "RT");
74 C2S(SOFTWAREPROCESSING, "SW");
75 C2S(DONOTCLIP, "NOCLIP");
76 C2S(POINTS, "POINTS");
77 C2S(DMAP, "DMAP");
78 C2S(NPATCHES, "NPATCHES");
79 C2S(RTPATCHES, "RTPATCHES");
80 C2S(TEXTAPI, "TEXTAPI");
81 C2S(NONSECURE, "NONSECURE");
82 C2S(RESTRICTED_CONTENT, "RESTRICTED_CONTENT");
83 C2S(RESTRICT_SHARED_RESOURCE, "RESTRICT_SHARED_RESOURCE");
84 C2S(RESTRICT_SHARED_RESOURCE_DRIVER, "RESTRICT_SHARED_RESOURCE_DRIVER");
87 #undef C2S
89 #define C2S(n) \
98 C2S(DEVICECLIP);
99 C2S(DISCARD_DEPTHSTENCIL);
100 C2S(LOCKABLE_BACKBUFFER);
101 C2S(NOAUTOROTATE);
102 C2S(UNPRUNEDMODE);
103 C2S(VIDEO);
104 C2S(OVERLAY_LIMITEDRGB);
105 C2S(OVERLAY_YCbCr_BT709);
106 C2S(OVERLAY_YCbCr_xvYCC);
107 C2S(RESTRICTED_CONTENT);
108 C2S(RESTRICT_SHARED_RESOURCE_DRIVER);
111 #undef C2S
113 #define C2S(n) \
121 C2S(DISCARD);
122 C2S(DONOTWAIT);
123 C2S(NO_DIRTY_UPDATE);
124 C2S(NOOVERWRITE);
125 C2S(NOSYSLOCK);
126 C2S(READONLY);
129 #undef C2S
414 #define C2S(args...) p += snprintf(&s[p],c-p,args)
419 C2S(" "#n); \
421 C2S(" ("#n")"); \
436 C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType));
438 C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal);
440 C2S(" READ_SCANLINE");
442 C2S(" %x", caps->Caps & ~0x20000);
444 C2S("\nCaps2:");
452 C2S("\nCaps3:");
459 C2S("\nPresentationIntervals:");
466 C2S("\nCursorCaps:");
470 C2S("\nDevCaps:");
492 C2S("\nPrimitiveMiscCaps:");
512 C2S("\nRasterCaps:");
530 C2S("\nZCmpCaps:");
540 C2S("\nSrcBlendCaps");
558 C2S("\nDestBlendCaps");
576 C2S("\nAlphaCmpCaps:");
586 C2S("\nShadeCaps:");
592 C2S("\nTextureCaps:");
610 C2S("\nTextureFilterCaps:");
625 C2S("\nCubeTextureFilterCaps:");
640 C2S("\nVolumeTextureFilterCaps:");
655 C2S("\nTextureAddressCaps:");
663 C2S("\nVolumeTextureAddressCaps:");
671 C2S("\nLineCaps:");
679 C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth);
680 C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight);
681 C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent);
682 C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat);
683 C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio);
684 C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy);
685 C2S("\nMaxVertexW: %f", caps->MaxVertexW);
687 C2S("\nGuardBandLef,Top,Right,Bottom: %f %f %f %f",
691 C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust);
693 C2S("\nStencilCaps:");
704 C2S("\nFVFCaps:");
709 C2S("\nTextureOpCaps:");
712 C2S(" ...");
714 C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages);
715 C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages);
717 C2S("\nVertexProcessingCaps:");
727 C2S("\nMaxActiveLights: %u", caps->MaxActiveLights);
728 C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes);
729 C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices);
730 C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex);
731 C2S("\nMaxPointSize: %f", caps->MaxPointSize);
732 C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount);
733 C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex);
734 C2S("\nMaxStreams: %u", caps->MaxStreams);
735 C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride);
737 C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion);
738 C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst);
739 C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion);
740 C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue);
745 C2S("DevCaps2:");
754 C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal);
755 C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup);
756 C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup);
758 C2S("\nDeclTypes:");
770 C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs);
772 C2S("\nStretchRectFilterCaps:");
778 C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
779 C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth);
780 C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps);
781 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth);
783 C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
784 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth);
785 C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps);
786 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth);
787 C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots);
789 C2S("\nVertexTextureFilterCaps");
804 C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted);
805 C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted);
806 C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots);
807 C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots);