Lines Matching defs:pConstantData

3490                                       const float *pConstantData,
3496 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3497 This, StartRegister, pConstantData, Vector4fCount);
3504 user_assert(pConstantData, D3DERR_INVALIDCALL);
3508 pConstantData,
3520 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3525 pConstantData,
3528 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3538 float *pConstantData,
3546 user_assert(pConstantData, D3DERR_INVALIDCALL);
3548 memcpy(pConstantData,
3558 const int *pConstantData,
3564 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3565 This, StartRegister, pConstantData, Vector4iCount);
3571 user_assert(pConstantData, D3DERR_INVALIDCALL);
3575 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3580 pConstantData,
3584 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3585 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3586 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3587 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3597 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3606 int *pConstantData,
3617 user_assert(pConstantData, D3DERR_INVALIDCALL);
3620 memcpy(pConstantData,
3625 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3626 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3627 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3628 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3638 const BOOL *pConstantData,
3645 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3646 This, StartRegister, pConstantData, BoolCount);
3652 user_assert(pConstantData, D3DERR_INVALIDCALL);
3657 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3665 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3673 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3682 BOOL *pConstantData,
3693 user_assert(pConstantData, D3DERR_INVALIDCALL);
3696 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3924 const float *pConstantData,
3929 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3930 This, StartRegister, pConstantData, Vector4fCount);
3937 user_assert(pConstantData, D3DERR_INVALIDCALL);
3941 pConstantData,
3952 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3957 pConstantData,
3960 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3970 float *pConstantData,
3978 user_assert(pConstantData, D3DERR_INVALIDCALL);
3980 memcpy(pConstantData,
3990 const int *pConstantData,
3996 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3997 This, StartRegister, pConstantData, Vector4iCount);
4001 user_assert(pConstantData, D3DERR_INVALIDCALL);
4005 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
4010 pConstantData,
4014 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
4015 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
4016 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
4017 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
4025 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
4034 int *pConstantData,
4043 user_assert(pConstantData, D3DERR_INVALIDCALL);
4046 memcpy(pConstantData,
4051 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
4052 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
4053 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
4054 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
4064 const BOOL *pConstantData,
4071 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
4072 This, StartRegister, pConstantData, BoolCount);
4076 user_assert(pConstantData, D3DERR_INVALIDCALL);
4081 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
4089 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
4095 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
4104 BOOL *pConstantData,
4113 user_assert(pConstantData, D3DERR_INVALIDCALL);
4116 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;