Lines Matching refs:UINT
54 __in_ecount (pShaderCode[1]) const UINT *pShaderCode,
71 __in_ecount (pShaderCode[1]) const UINT *pCode,
78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
80 void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
83 void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
87 __in_ecount (pShaderCode[1]) const UINT *pCode,
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
97 void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
100 void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
114 void APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets,
116 __in_ecount (SOTargets) const UINT *pOffsets);
119 __in_ecount (pShaderCode[1]) const UINT *pCode,
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
128 void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
131 void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,