Lines Matching refs:RenderTarget
642 state.rt[i].blend_enable = pBlendDesc->RenderTarget[i].BlendEnable;
643 state.rt[i].colormask = pBlendDesc->RenderTarget[i].RenderTargetWriteMask;
645 state.rt[i].rgb_func = translateBlendOp(pBlendDesc->RenderTarget[i].BlendOp);
646 if (pBlendDesc->RenderTarget[i].BlendOp == D3D10_DDI_BLEND_OP_MIN ||
647 pBlendDesc->RenderTarget[i].BlendOp == D3D10_DDI_BLEND_OP_MAX) {
651 state.rt[i].rgb_src_factor = translateBlend(pDevice, pBlendDesc->RenderTarget[i].SrcBlend);
652 state.rt[i].rgb_dst_factor = translateBlend(pDevice, pBlendDesc->RenderTarget[i].DestBlend);
655 state.rt[i].alpha_func = translateBlendOp(pBlendDesc->RenderTarget[i].BlendOpAlpha);
656 if (pBlendDesc->RenderTarget[i].BlendOpAlpha == D3D10_DDI_BLEND_OP_MIN ||
657 pBlendDesc->RenderTarget[i].BlendOpAlpha == D3D10_DDI_BLEND_OP_MAX) {
661 state.rt[i].alpha_src_factor = translateBlend(pDevice, pBlendDesc->RenderTarget[i].SrcBlendAlpha);
662 state.rt[i].alpha_dst_factor = translateBlend(pDevice, pBlendDesc->RenderTarget[i].DestBlendAlpha);