Lines Matching refs:gs
67 Shader *gs = pDevice->bound_empty_gs;
71 if (!gs->output_resolved) {
72 for (unsigned i = 0; i < gs->state.stream_output.num_outputs; ++i) {
74 ShaderFindOutputMapping(vs, gs->state.stream_output.output[i].register_index);
75 if (mapping != gs->state.stream_output.output[i].register_index) {
76 gs->state.stream_output.output[i].register_index = mapping;
81 pipe->delete_gs_state(pipe, gs->handle);
82 gs->handle = pipe->create_gs_state(pipe, &gs->state);
84 gs->output_resolved = TRUE;
86 pipe->bind_gs_state(pipe, gs->handle);