Lines Matching defs:progress
238 bool progress = nir_shader_instructions_pass(shader, lower_64bit_vertex_attribs_instr, nir_metadata_dominance, NULL);
239 progress |= nir_shader_instructions_pass(shader, lower_64bit_uint_attribs_instr, nir_metadata_dominance, NULL);
240 return progress;
321 bool progress = false;
326 progress = true;
329 return progress;
579 bool progress;
581 progress = false;
585 NIR_PASS(progress, s, nir_lower_alu_to_scalar, filter_pack_instr, NULL);
586 NIR_PASS(progress, s, nir_opt_copy_prop_vars);
587 NIR_PASS(progress, s, nir_copy_prop);
588 NIR_PASS(progress, s, nir_opt_remove_phis);
590 NIR_PASS(progress, s, nir_lower_64bit_phis);
591 NIR_PASS(progress, s, nir_lower_alu_to_scalar, filter_64_bit_instr, NULL);
593 NIR_PASS(progress, s, nir_opt_dce);
594 NIR_PASS(progress, s, nir_opt_dead_cf);
595 NIR_PASS(progress, s, nir_lower_phis_to_scalar, false);
596 NIR_PASS(progress, s, nir_opt_cse);
597 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
598 NIR_PASS(progress, s, nir_opt_algebraic);
599 NIR_PASS(progress, s, nir_opt_constant_folding);
600 NIR_PASS(progress, s, nir_opt_undef);
601 NIR_PASS(progress, s, zink_nir_lower_b2b);
603 NIR_PASS(progress, s, bound_bo_access, zs);
604 } while (progress);
607 progress = false;
608 NIR_PASS(progress, s, nir_opt_algebraic_late);
609 if (progress) {
614 } while (progress);
1611 bool progress = false;
1830 progress = true;
1834 if (progress) {
1839 return progress;
1845 bool progress = false;
1848 progress = false;
1906 progress = true;
1908 } while (progress);