Lines Matching refs:shadow
298 * the ones seeing it (like BO caching or shadow update avoidance).
1018 struct vc4_resource *shadow = vc4_resource(view->texture);
1023 if (shadow->writes == orig->writes && orig->bo->private)
1026 perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
1031 for (int i = 0; i <= shadow->base.last_level; i++) {
1032 unsigned width = u_minify(shadow->base.width0, i);
1033 unsigned height = u_minify(shadow->base.height0, i);
1036 .resource = &shadow->base,
1046 .format = shadow->base.format,
1066 shadow->writes = orig->writes;