Lines Matching defs:stride
91 * destination surface) to determine the stride. This may be wrong
95 * determine the stride (which could be fixed by explicitly supplying
100 uint32_t stride;
103 stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
105 stride = align(dst_surface_width * rsc->cpp, 128);
107 stride = align(dst_surface_width * rsc->cpp, 16);
109 if (stride != rsc->slices[info->src.level].stride)
261 glsl_int, "stride");
262 nir_ssa_def *stride = nir_load_var(&b, stride_in);
279 stride);
282 y_offset = nir_imul(&b, y, stride);
331 (src->slices[info->src.level].stride & 3)) {
332 perf_debug("YUV-blit src texture offset/stride misaligned: 0x%08x/%d\n",
334 src->slices[info->src.level].stride);
358 uint32_t stride = src->slices[info->src.level].stride;
360 .user_buffer = &stride,
361 .buffer_size = sizeof(stride),