Lines Matching defs:buffer
55 load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
59 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
71 load.buffer_to_load = buffer;
101 assert(buffer != ZSTENCIL);
116 int layer, int buffer, int pipe_bit,
121 bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
138 store.buffer_to_store = buffer;
174 assert(buffer != ZSTENCIL);
219 /* When blitting, no color or zs buffer is loaded; instead the blit
220 * source buffer is loaded for the aspects that we are going to blit.
301 * - NONE buffer store clears all TLB color buffers.
302 * - color buffer store clears just the TLB color buffer being stored.
303 * - Z/S buffers store may not clear the TLB color buffer.
305 * And on V3D 4.1, we only have one flag for "clear the buffer being
416 /* GFXH-1461/GFXH-1689: The per-buffer store command's clear
417 * buffer bit is broken for depth/stencil. In addition, the
576 * clear for double buffer mode is required.
629 /* Start by clearing the tile buffer. */
876 * it. The HW will only load/store this buffer if the