Lines Matching refs:bcl
50 v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
52 job->submit.bcl_start = job->bcl.bo->offset;
53 v3d_job_add_bo(job, job->bcl.bo);
91 cl_emit(&job->bcl, NUMBER_OF_LAYERS, config) {
99 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG, config) {
116 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART2, config) {
122 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART1, config) {
140 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin);
143 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter);
148 cl_emit(&job->bcl, START_TILE_BINNING, bin);
322 cl_emit(&job->bcl, FLUSH_TRANSFORM_FEEDBACK_DATA, flush);
324 cl_emit(&job->bcl, WAIT_FOR_TRANSFORM_FEEDBACK, wait) {
794 cl_emit(&job->bcl, VCM_CACHE_SIZE, vcm) {
801 cl_emit(&job->bcl, GL_SHADER_STATE_INCLUDING_GS, state) {
807 cl_emit(&job->bcl, GL_SHADER_STATE, state) {
815 cl_emit(&job->bcl, GL_SHADER_STATE, state) {
1066 v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
1120 cl_emit(&job->bcl, BASE_VERTEX_BASE_INSTANCE, base) {
1156 cl_emit(&job->bcl, INDEX_BUFFER_SETUP, ib) {
1163 cl_emit(&job->bcl, INDIRECT_INDEXED_INSTANCED_PRIM_LIST, prim) {
1179 cl_emit(&job->bcl, INDEXED_INSTANCED_PRIM_LIST, prim) {
1195 cl_emit(&job->bcl, INDEXED_PRIM_LIST, prim) {
1214 cl_emit(&job->bcl, INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS, prim) {
1229 cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMS, prim) {
1242 cl_emit(&job->bcl, VERTEX_ARRAY_PRIMS, prim) {
1254 cl_emit(&job->bcl, TRANSFORM_FEEDBACK_FLUSH_AND_COUNT, flush);