Lines Matching refs:tiled
295 if (rsc->tiled) {
296 /* No direct mappings of tiled, since we need to manually
355 if (!rsc->tiled) {
360 /* Otherwise, map and store the texture data directly into the tiled
403 if (rsc->tiled) {
404 /* A shared tiled buffer should always be allocated as UIF,
587 if (!rsc->tiled) {
767 /* Use a tiled layout if we can, for better 3D performance. */
804 rsc->tiled = should_tile;
808 rsc->tiled = true;
810 rsc->tiled = false;
885 rsc->tiled = false;
888 rsc->tiled = true;
891 rsc->tiled = screen->ro == NULL;
896 rsc->tiled = false;
931 if (rsc->tiled) {
961 if (rsc->tiled && whandle->stride != slice->stride) {
974 } else if (!rsc->tiled) {