Lines Matching defs:level
79 "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
123 struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
129 ptrans->level,
232 unsigned level, unsigned usage,
272 ptrans->level = level;
294 struct v3d_resource_slice *slice = &rsc->slices[level];
311 ptrans->level,
344 unsigned level,
352 struct v3d_resource_slice *slice = &rsc->slices[level];
356 return u_default_texture_subdata(pctx, prsc, level, usage, box,
376 level,
460 unsigned plane, unsigned layer, unsigned level,
468 *value = rsc->slices[level].stride;
535 /* Note that power-of-two padding is based on level 1. These are not
537 * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
552 /* MSAA textures/renderbuffers are always laid out as single-level
647 /* The HW aligns level 1's base to a page if any of level 1 or
694 v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
697 struct v3d_resource_slice *slice = &rsc->slices[level];
1009 .level = i,
1022 .level = pview->u.tex.first_level + i,
1055 unsigned level = surf_tmpl->u.tex.level;
1056 struct v3d_resource_slice *slice = &rsc->slices[level];
1063 psurf->width = u_minify(ptex->width0, level);
1064 psurf->height = u_minify(ptex->height0, level);
1065 psurf->u.tex.level = level;
1069 surface->offset = v3d_layer_offset(ptex, level,