Lines Matching defs:rsc
66 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
67 if (rsc->separate_stencil)
69 &rsc->separate_stencil->base);
194 struct v3d_resource *rsc = v3d_resource(prsc);
201 if (!is_compute_pipeline && rsc->bo != NULL && rsc->compute_written) {
203 rsc->compute_written = false;
241 struct v3d_resource *rsc = v3d_resource(prsc);
255 if (!_mesa_set_search(job->bos, rsc->bo))
349 struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
350 if (rsc->separate_stencil) {
352 &rsc->separate_stencil->base,
356 &rsc->separate_stencil->base,
402 struct v3d_resource *rsc = v3d_resource(cbufs[i]->texture);
403 if (!rsc->writes)
409 struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
410 if (!rsc->writes)
413 if (rsc->separate_stencil)
414 rsc = rsc->separate_stencil;
416 if (!rsc->writes)
466 struct v3d_resource *rsc = v3d_resource(v3d->prim_counts);
467 if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) {
468 uint32_t *map = v3d_bo_map(rsc->bo) + v3d->prim_counts_offset;