Lines Matching refs:state
272 * state. This is basically the texture-related state.
294 * the number of samplers exceeds SVGA limit or the sampler state
421 /* Use the same index if sampler state mapping is not supported */
430 * unique sampler state objects only.
479 key->uav_splice_index = svga->state.hw_draw.uavSpliceIndex;
549 svga->state.raw_constbufs[shader_type]) {
550 key->raw_buffers = svga->state.raw_constbufs[shader_type];
661 * Since we don't want to do any flush within state emission to avoid
662 * partial state in a command buffer, it's important to make sure that
847 * page in a shader. This avoids emitting redundant state to the device
854 struct svga_hw_draw_state *hw = &svga->state.hw_draw;