Lines Matching defs:shader
479 enum pipe_shader_type shader,
488 switch (shader)
559 debug_printf("Unexpected fragment shader query %u\n", param);
625 debug_printf("Unexpected vertex shader query %u\n", param);
634 debug_printf("Unexpected shader type (%u) query\n", shader);
643 enum pipe_shader_type shader,
653 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
656 if ((!sws->have_gl43) && (shader == PIPE_SHADER_COMPUTE))
671 if (shader == PIPE_SHADER_FRAGMENT)
673 else if (shader == PIPE_SHADER_GEOMETRY)
675 else if (shader == PIPE_SHADER_TESS_CTRL)
677 else if (shader == PIPE_SHADER_TESS_EVAL)
682 if (shader == PIPE_SHADER_FRAGMENT)
684 else if (shader == PIPE_SHADER_GEOMETRY)
686 else if (shader == PIPE_SHADER_TESS_CTRL)
688 else if (shader == PIPE_SHADER_TESS_EVAL)
747 debug_printf("Unexpected vgpu10 shader query %u\n", param);
800 enum pipe_shader_type shader)
812 if (shader == PIPE_SHADER_FRAGMENT)
820 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
826 return vgpu10_get_shader_param(screen, shader, param);
829 return vgpu9_get_shader_param(screen, shader, param);
964 QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
986 QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,