Lines Matching defs:state
135 /** Per-render target state */
215 /* Alternate SVGA rasterizer state object with forcedSampleCount */
297 /* Use to calculate differences between state emitted to hardware and
298 * current driver-calculated state.
400 /* VGPU10 state */
424 /** VGPU9 rasterization state */
426 /** VGPU9 texture sampler and bindings state */
461 /** VGPU10 HW state (used to prevent emitting redundant state) */
471 /** Vertex buffer state */
506 /* UAV state */
511 /* Compute UAV state */
534 * updating state within a swtnl call.
540 /* Queue some state updates (like rss) and submit them to hardware in
605 /* Bitmask of blend state objects IDs */
608 /* Bitmask of depth/stencil state objects IDs */
617 /* Bitmask of sampler state objects IDs */
659 } state;
661 struct svga_state curr; /* state from the gallium frontend */
755 /** A blend state with blending disabled, for falling back to when blending
766 /** Depth stencil state created to disable depth stencil test */
791 /* A flag for each frontend state object:
1008 /* A helper function to return TRUE if sampler state mapping is
1009 * to be used. Sampler state mapping is used in GL43 context
1011 * the sampler state mapping environment variable is set.