Lines Matching defs:shader
62 unsigned shader, i;
70 for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
72 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][i], NULL);
120 for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
121 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
122 pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
301 /* Initialize the shader pointers */
327 for (unsigned shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
329 i < ARRAY_SIZE(svga->state.hw_draw.rawbufs[shader]); i++) {
330 svga->state.hw_draw.rawbufs[shader][i].srvid = SVGA3D_INVALID_ID;