Lines Matching refs:depth
232 * buffers, and depth/stencil buffers.
251 * which the surface may be used. For example, a depth surface
342 mipSizes[0].depth = 1;
566 * exist for color buffers, a depth buffer, and a stencil buffer.
570 * all be the same size, but the depth and stencil buffers do not
883 * Clear is not affected by clipping, depth test, or other
899 float depth, // IN
916 cmd->depth = depth;
944 float depth, // IN
954 ret = SVGA3D_BeginClear(swc, flags, color, depth, stencil, &rect, 1);
1247 * Set the range of the depth buffer to use. 'min' and 'max'